Call for Papers

Full papers and Abstracts are invited to submit. Interesting topics are listed below for your reference only, and not limited to the following topics:


e-Commerce

  • practices and cases in e-commerce

  • systems and technologies of e-commerce

  • co-production in e-commerce service

  • applications of e-commerce service

  • economics issues of e-commerce

  • m-commerce and pervasive computing

  • e-commerce payment systems

  • data mining and business intelligence

  • entrepreneurship and business models

  • internet marketing and e-marketplaces

  • supply chain management

  • collaborative commerce

  • e-tailing and multi-channel selling

  • the latest trends in web services

  • e-commerce technology adoption

  • production of knowledge economy

  • knowledge economy and e-commerce

  • e-commerce business models

  • e-commerce, e-business strategies

  • customer relationship management

  • law, copyright, and intelligent property in e-commerce

  • business-to-business, business-to-customer, and business-to-government e-commerce

  • any aspects on buying, selling, marketing, distributing, and servicing of products

  • services over the Internet, wireless network, mobile phone, and other cybernetic systems

  • evolution of e-commerce

  • business-oriented or consumer-oriented e-commerce

  • cryptography for enabling e-commerce

  • future development of e-business,

  • e-business applications

  • trust or security for e-Commerce

  • digital economics, and digital content

  • EDI and the Internet

  • global or local e-commerce development

  • retailing in e-commerce (e-tailing), e-marketplaces

  • other relative topics

e-Administration

  • co-production in e-administrative services

  • innovation and diffusion of e-administrative services

  • practices and cases in e-governments, e-organizations, or e-institutions

  • system applications in e-governments, e-organizations, or e-institutions

  • technology integration in e-governments, e-organizations, or e-institutions

  • practices and cases in e-administration,

  • the impact of e-government

  • information policy, information security, information privacy, electronic democracy

  • policy in intelligent property, software industry, and information sharing

  • governmental e-processes and information access

  • measurement of performance of e-governments, e-organizations, or e-institutions

  • strategic management of e-governments, e-organizations, or e-institutions

  • e-government technology adoption

  • e-government service innovation

  • barriers to e-administration

  • evolution and future development of e-administration

  • government service performance via e-implementation

  • e-administration performance measurement

  • strategy for e-administration implementation

  • infrastructure for e-government or e-organization

  • e-administration cases

  • e-administration in developing countries

  • e-administration software

  • determinants influencing the success of e-administration implementation

  • e-administration and digital fracture

  • e- administration influence on e-activity between governments

  • e-administration influence on International e-collaboration between nations (e.g. China-UK)

  • the role of top management in executing e-administration

  • the development, promotion and adoption of e-technology based services

  • other relative topics

e-Education

  • practices and cases in e-education

  • systems and technologies in e-education

  • applications and integration of e-education

  • e-learning evaluation and content

  • campus information systems

  • e-learning technologies, standards and systems

  • mobile learning

  • computer aided assessments

  • knowledge management

  • virtual learning environments

  • multimedia in e-learning

  • marketing and promoting e-learning

  • social benefits of e-learning

  • organization learning

  • technology adoption and diffusion of e-learning

  • barriers to e-education or e-learning

  • e-education development in libraries

  • e-education application in museums

  • e-education or e-learning cases in military

  • corporate, government, or in higher education

  • e-education or e-learning platform

  • technologies or software support e-education or e-learning

  • key factors of successful e-education implementation

  • barriers to web-based publishing

  • content development, evaluation indicators, social or cultural influence on e-education development

  • standards and interoperability of e-education platform/system

  • Infrastructure of e-learning or e-education environments

  • organizational e-learning strategies

  • how e-technology influences the teaching program

  • lifelong learning networks

  • personal learning environments

  • virtual universities, classrooms, and laboratories

  • other relative topics

e-Society

  • practices and cases in e-society

  • systems and technologies in e-society

  • applications and integration of e-society

  • cyber law and cyber crime

  • intellectual property

  • social communications on the internet

  • internet security

  • trust and privacy issues in cyber society

  • online friendship and virtual relationship

  • cyber sex and cyber game

  • internet addiction

  • ethic in cyber society

  • crime prevention in information society

  • role and mission of cyber police

  • technology adoption and diffusion of e-society

  • issues on e-society or e-community such as privacy, rumor, fraud, crime, attitude, and addiction

  • governmental and social main concerns on e-community

  • the growth and development of global or local e-community/e-society

  • main impact on traditional communities, multimedia and web-casting on the web community

  • moral or ethic Issues from the impact of communication via Internet

  • the future of e-society

  • the regulatory environment of e-society

  • perception differences of trust between e-society and traditional society

  • e-technologies in human interaction, community, education, or knowledge sharing

  • technical or psychological issues for e-society

  • open standards or software on e-society

  • innovation diffusion or rumor spread via e-society

  • specific cases on e-society

  • other relative topics

e-Technology

  • Web Services and Application

  • Grid Services and Service-Oriented Computing

  • Web Intelligence, Agents and Personalization

  • Pervasive, Mobile and Peer-to-Peer Computing Technologies

  • Context-Aware, Location-based and Autonomous Computing

  • Security, Privacy, Trust and Reputation for e/m-Services

  • Payment Technologies for e/m-Services

  • Middleware for e/m-Services

  • Payment Protocols

  • Identity Management

  • Privacy Protection

  • Mobile devices

  • Data Mining

  • Data Warehousing

  • Real-time Data analysis (RFID / sensor data, etc.)

  • Risk and Revenue Management

  • Web 2.0

  • Web Design Experience

  • SOA and Web Services

  • Social Web

  • e-Learning

  • e-Government

  • Mobile Web

  • Enterprise Web

  • e-Authoring Tools

  • e-Banking

  • e-Business

  • e-Management

  • e-Health

  • e-Knowledge Management

  • e-Payment

  • e-Publishing

  • e-Services

  • Internet and the Web

  • Network Management for e-Environment

  • Quality Assurance of e-Technology

  • Web-Based Systems

  • CSCW

  • Workflow

  • Information Retrieval

  • Product Data Management

  • Project Management

  • Semantic Web

  • Ontology